I don't begrudge the fact that they didn't include a large library of standard instruments along the lines of Sampletank. Or for that matter, you can add a few samples in yourself. Six or more overlapping waverforms can mimic almost any instrument you could name, especially if you throw in FM. Thebrushwithin is quite right that you could probably get within spitting distance of almost any instrument by using all of the programming tools and "rolling your own". Omnisphere Two adds about 18G to the program, although it appears that it overwrites older portions. However, a brand new i7 is on its way that will replace my other laptop. I have a high-end soundcard that allows me to get away with it-just.
Thus far Omnisphere runs fine on my substantially underpowered i3 2.2 with 4G of RAM. If they had done that, they might have wiped out every other soft synth around. Four out of five stars- I deduct one star for them not just gritting their teeth and including all of the mundane sounds that everybody has come to expect. And with the Fishman Triple Play driving it, I can control this universe from the neck of my guitar. It's a synthesizer paint box with an endless palette of colors. There's nothing else like it and there may never be. I hate having to debug computers and fight with OS issues, mess with soundcards and latency, chase down noises and also run the risk of the whole thing going down for some stupid reason.īut I love Omnisphere.
#Spectrasonics omnisphere 2 software
Wait- I forgot to tell you- I HATE software synthesizers. They can be beautiful, dark, frightening, or yes, if you will, even ordinary sounding. It is a tool for making sounds that nobody has ever heard before. BUT, more traditional sounds are NOT what Spectrasonics brags about or emphasizes in Omnisphere Two. You will also find an incredible sampled array of synthesizer sounds as well. Now, to be fair, you will find choirs and various pianos, string sections, acoustic guitars, and many other more ordinary sounds sprinkled throughout the library. That's what they love to sample over at Spectrasonics. Countless other odd and eccentric sounds? Check. All the kalimba's you'll ever need? Check. Sounds of bizarre instruments made out of found junk? Check. You want twisted circuit-bent electronic gizmos? Check. You won't find good breathy sax sounds, a complete library of brass instruments, or any number of other ordinary sounds that you will readily find in Sampletank or any number of other products. KALIMBAS.īut here's the fascinating thing about Omnisphere- it's not a good software synth for that Classic Rock gig you have next weekend. Heck, Omnisphere has an entire category section for Kalimba's in their library. How about a phrase granular synthesizer where you can load your own phrases in, mangle and extend them, and turn them into completely new sounds and instruments? Go ahead and mix them with any of the TEN THOUSAND included patches if you want to mix it up a bit. Now let's talk about SAMPLED sounds and waveforms. BUT THAT IS JUST ONE RELATIVELY MINOR SECTION of Omnisphere Two. This section of Omnisphere could occupy you full-time for months or even years. Throw in FM and you have the baddest of the bad-boy synths to build impossibly complex synthesizers that would rival a warehouse of analog instruments and modules to replicate. This means that their fidelity and authenticity is superb. These are real-time generated waveforms, not sampled recordings. that you can draw from and you can layer them on top of one another to create a true Megasynth. BUT, in Omnisphere Two, you now have HUNDREDS of waveforms from Moogs, ARPs, Korgs, Yamahas, etc. Omnisphere One, in addition to its mighty sampled library of ambient, evolving, and just plain weird soundscapes (a real burning piano sound!) offered basic Sawtooth, Pulse, Triangle, Sine, and Noise waveforms to build your own synths from scratch. Dial up one of the patches, put a brick on the keyboard, and light up! Within months you began to hear Omnisphere in every Sci-fi, horror, or mystery feature you cared to place yourself in front of.īut in Omnisphere Two, Spectrasonics has upped their game to the level where they are DARING you to say you don't have enough toys to play with. When Omnisphere first came out it was an immediate classic for creating instant Ambient music. Omnisphere One was the gold standard for creating long, evolving, atmospheric synth patches. IF- you are a sound designer or simply like to express your creativity through tones and timbres
IF- your idea of quality synthesis is oddball sounds and lots of them IF- you want an instrument that is so large and has so many doorways and options that you will never, ever fully master it
Omnisphere is now unchallengeable in the universe of software synthesizers.